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pub fn three_sum_closest(nums: Vec<i32>, target: i32) -> i32 {
algorithm(nums, target)
}
#[allow(unused_assignments)]
fn algorithm(nums: Vec<i32>, target: i32) -> i32 {
let mut sorted_nums = nums;
sorted_nums.sort();
let mut res = sorted_nums.iter().take(3).sum();
if res >= target {
return res;
}
let mut i = 0;
let mut last_diff = ((target - res) as i32).abs();
let mut this_diff = 0;
while i <= sorted_nums.len() - 3 {
let mut j = i + 1;
let mut k = sorted_nums.len() - 1;
while j < k {
let temp = sorted_nums[i] + sorted_nums[j] + sorted_nums[k];
if temp == target {
return temp;
}
if temp <= target {
j += 1;
this_diff = target - temp;
} else {
k -= 1;
this_diff = temp - target;
}
if this_diff <= last_diff {
res = temp;
last_diff = this_diff;
}
}
i += 1;
}
res
}
#[cfg(test)]
mod tests {
use super::three_sum_closest;
#[test]
fn test_three_sum_closest() {
assert_eq!(three_sum_closest(vec![-1, 2, 1, -4], 1), 2);
assert_eq!(three_sum_closest(vec![0, 0, 0], 1), 0);
assert_eq!(three_sum_closest(vec![0, 1, 2], 0), 3);
}
}